#include #include GLfloat v=0; GLfloat xc=0.5; GLfloat yc=0.5; void Square3f(GLfloat x, GLfloat y, GLfloat size){ glBegin(GL_POLYGON); glVertex3f(x, y, 0); glVertex3f(x, y+size,0); glVertex3f(x+size,y+size,0); glVertex3f(x+size, y,0); glEnd(); } void Grid(int n, GLfloat size){ int i; int j; GLfloat x=0,y=0; bool f=true,start=false; glColor3f(0.5,0.5,0.5); for(i=0;i